![]() ![]() ![]() The animation in Death Island is not capable of accurately conveying human emotion, but if it were, all of the film’s heroes would be groaning and giving off major side eye at the torture of Dylan Blake’s incessant droning. Blake wants to taunt our heroes with the revelation of his scheme. (There must be a law somewhere that every Resident Evil offshoot must also lead back to the Raccoon City Incident.) It’s not enough that his T-Virus experiments have produced bio-drones designed to infect whomever he chooses. It wants all of its principals in the same room – or in this case, the same antique prison wing – because they’re on the hit list of the villainous, Russian roulette-obsessed Dylan Blake (Daman Mills), the survivor of a botched mission to extract key Umbrella Corporation personnel from Raccoon City. These leads converge on Alcatraz with a certainty that betrays the film’s intentions. But when our heroes slow down, either to consider all of the violence they’ve experienced or just to listen to a madman expose his grand scheme, Death Island can’t find a pulse. The CG animation really levels up whenever an action sequence hits, and the creature effects are impressive. It’s 2015, and we’re in San Francisco – in Capcom’s ever-expanding RE universe, Death Island takes place after Resident Evil: Vendetta but before Resident Evil 7: Biohazard – and this time around, a lunatic is out to murder millions with his bio-engineered, T-Virus-addled drones. Their mission? Try to contain a new kind of viral outbreak that operates with its own set of rules. The gang’s all here for Resident Evil: Death Island, which puts the Bioterrorism Security Assessment Alliance’s Chris Redfield (Kevin Dorman), Jill Valentine (Nicole Tompkins), and Rebecca Chambers (Erin Cahill) into the field alongside TerraSave's Claire Redfield (Stephanie Panisello) and faithful DSO agent Leon S. ![]()
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